It looks like you're off to a pretty good start. The real trick once you get the core of the animation down is to really try to hone in on the details that might distract the viewer. For instance, the sneak is looking really good and smooth, but I had to watch it a couple times to realize that the blinking was bothering me. It looks like you have the same number of frames in between each blink, causing him to blink at the same point in the cycle each time.
I remember when we were doing our classes, getting the timing of blinks was a helluva problem for most of us. Breaking it up and skipping a blink or double-blinking every once in awhile really helps smooth things out.
I am a Character Animator with a B.F.A in the concentration of Computer Animation/Entertainment Arts from California State University, Fullerton. Besides being a CG animator I also have a background in Traditional Animation, Traditional Arts and Digital Media. I have also taken some courses in Visual Effects Animation and Mel Scripting. At the moment, I am currently working for Ralph's Grocery Markets but I am very interested in looking for work in the film/tv/game industry.
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It looks like you're off to a pretty good start. The real trick once you get the core of the animation down is to really try to hone in on the details that might distract the viewer. For instance, the sneak is looking really good and smooth, but I had to watch it a couple times to realize that the blinking was bothering me. It looks like you have the same number of frames in between each blink, causing him to blink at the same point in the cycle each time.
I remember when we were doing our classes, getting the timing of blinks was a helluva problem for most of us. Breaking it up and skipping a blink or double-blinking every once in awhile really helps smooth things out.
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